Teamfight Tactics patch 18.1
Welcome to the Enchanted Wilds!
Take a walk through a forest full of powerful protectors of nature, whimsical Wisps, and Traits for the various parts of the Wilds. This is going to be a big patch doc, focused on the existing systems (Items, Carousel (it's back), Encounters, etc), but for more information about our set be sure to check out the Enchanted Wilds Overview and our Enchanted Wilds Dev Drop.
As a reminder, we're keeping Space Gods, set 17, on for a few patches longer, so we also have a small balance update there. We've also been yapping quite frequently during the Enchanted Wilds' PBE, so if you missed our latest update on moving from PBE to live, be sure to catch it here.
Katie "Riot Ukime" Guo
Rodger "Riot Prism" CaudillMid-Patch Updates
AUGUST 31ST AND SEPTEMBER 1ST
Our third mid-patch update will be rolling out August 31st for the balance changes and September 1st for bug fixes and quality of life improvements.
TRAITS
Riftbeast (7) has proven to be a super consistent trait whether you’re sitting there to star up your 1-costs, or pushing levels to slot in flexible Legendary units.
- Riftbeast (7) Stats: 6% AD/AP/AS ⇒ 5% AD/AP/AS
CHAMPIONS
Drop Pebbles, Cinderling stocks are on fire! Through optimized builds, and consistency of starring this little guy up via Riftbeast shops, Cinderling’s ramped up as a powerful carry. We’ve got a base AD and ability nerf to keep him in check and give Pebbles fans a more equal footing.
Cassiopeia Defender is one of the most consistent comps of our patch. We’re taking a big chunk out of the main damage threat here.
Master Yi is another reroll star that’s become a powerhouse, especially with an Artifact or two. We’re lowering his defenses to keep this melee-carry burstable.
Amumu has had a lot to cry about with our release patch. Let’s cheer him up with a double buff.
Draven’s our worst performing 5-cost by a considerable amount. We’re swinging big with a buff to allow him to cast much sooner and take advantage of more bleeds being built up. Attack Speed, which was already his best stat, is going to be even better, so grab those bows!
- Cinderling Base AD: 45 ⇒ 40
- Cinderling Ability Damage: 340/510/765/1300 AD ⇒ 310/465/700/1200 AD
- Cassiopeia Ability Damage: 440/660/1050 AP ⇒ 400/600/950 AP
- Master Yi Resists: 60 ⇒ 55
- Ahri Ability Damage: 450/675 AP ⇒ 425/640 AP
- Amumu Mana buff: 30/140 ⇒ 30/125
- Amumu Heal Max HP %: 2.2% ⇒ 2.5%
- Morgana Mana nerf: 0/60 ⇒ 0/65
- Soraka Initial Star Damage: 190/285 AP ⇒ 225/335 AP
- Draven Mana buff: 0/120 ⇒ 0/110
- Draven Base AS: 0.8 ⇒ 0.85
- Elder Dragon Base AD: 115 ⇒ 125
- Lux Ability Damage: 330/520 AP ⇒ 355/550 AP
- Lux Lunar Damage Amp: 10% ⇒ 8%
GAME FEEL AND PERFORMANCE
Note that these changes will be patched separately tomorrow, September first in the early evening. Alongside a few gameplay-related bugfixes we also have a quality of life, or game feel, adjustment for dragging and dropping units to allow for more reactive/snappier unit movement. This should be most noticeable when using the units on your bench as a virtual fidget spinner.
Update: we discovered some unintended bugs related to the flushing system below so ahead of release, we'll be pushing it back to a future patch.
In our effort to continue to improve performance across devices, we’ve put in a medium-term fix that “flushes” particles when they build up. This is just one of the fixes we plan on rolling out to improve performance, but this fix should specifically help reduce instances where you experience worsening performance as you get into the later stages of a game. Impact may vary depending on your device specs, but we'll continue to roll out fixes over the next few patches to continue improving here.
- Game Feel: Champion Drag and Drop snappiness has been improved
- Late Game Performance: Upgraded our particle flusher tool to boost performance on round transitions and Carousel
BUGS
Note that these changes will be patched separately tomorrow, September first in the early evening.
- Maladaptive: Using an Item Remover on a starred-up Adaptor no longer swaps them back to their one-star scaling
- Players can no longer repeatedly fight a ghost army multiple rounds in a row
- Alune’s ability can no longer target untargetable units
- Certain Adaptor units no longer revert to a their alternate form’s Mana costs
- Master of All Origins now has proper Icons
- Augment Pillars no longer have white boxes appearing in the icon right after acquiring an Augment
- Double Up: Upgraded Life Debt wisps now properly eliminates players. Maybe don’t buy it at 1 HP.
- Double Up: Final Showdown Encounter now properly gives the two final duos 70 gold
AUGUST 28TH
NEW FEATURE
With load times longer than we wanted with our release, we’ve added a spinning graphic in the loading screen to reduce paranoia around whether or not it is a crash or just a longer loading screen. Even with loading times coming down since release, we still want this around and are still working on future optimization.
- Added a spinner graphic to pre-match loading screens for all platforms.
DOUBLE UP
We’re moving fast and hard here to ship as many bug fixes and performance improvements as possible, but in our eagerness to do so, a new bug emerged yesterday resulting in us temporarily disabled the Double Up queue. It’s back now, so grab your Double Up pal and let em’ know.
- Double Up has been reenabled.
- Fixed an exploit where temporary items would become permanent if traded with the friendship cannon.
BUG FIXES
- Fixed an issue with a few ability/action instances such as Elise’s transformation, Maokai’s death, Sejuani’s weapon swipe, Sentinel’s Idle VFX, and Tristana’s AOE Explosion having memory leaks.
- Fixed a temporary delay in joining queues on Mobile
- Fixed memory leak of particles in Arena Prancie’s Retreat
- MOBILE: Fixed an issue where the “Update Available” modal would in rare instances kick a player from Mobile on certain devices
- Fixed an issue where Loot orbs would pop-in later than their trailing VFX when dropping from a minion in a PvE round
- Temporarily Disabled Forge A Friend Augment as it wasn’t consistently providing a three-star unit.
- MOBILE: Fixed an issue where some Mobile devices were running TFT in settings that surpassed their hardware recommendations resulting in poor performance
- Fixed an issue where Health Bar subticks rendered too wide
- Fixed an issue with Default Key functions
- MOBILE: Fixed an issue where the “Update Available” modal was unable to be interacted with on certain Mobile devices
- Fixed a bug where Teemo’s mushroom loot could land outside the board on certain Arenas after casting his ability during combat
- Prestige Shyvana will now properly play her Dragon Form boom while in Dragon form
- Change from Vulcan to OpenGL for specific GPUs to reduce graphics related crashes
- Changing the default quality settings for some devices that were performing poorly
AUGUST 27TH
The team’s out with our first round of bug fixes targeting high priority bugs from memory leaks that cause performance issues to Finishers not abiding by global volume/sfx settings (they were loud).
While this is our first mid-patch update we expect to have another follow up soon with more bugs squashed and a check-in on live balance as the meta evolves.
BUG FIXES
- Fixed a memory leak with the Golden Egg asset
- Fixed a memory leak that could happen when playing Rengar, which could lead to performance issues over time.
- Fixed the End of Game screen sometimes showing the wrong final placement for the players who finished 1st and 2nd in Ranked games.
- Fixed the "Soul Awakening" Augment's True Damage only working on Attack Damage instead of also applying to Ability Damage.
- Fixed a bug where changing your loadout in TFT could accidentally unequip items from your League of Legends loadout.
- Fixed a localization bug on mobile where the Performance Mode graphics setting showed English text instead of your selected language.
- Fixed the "Bobabear" section of the Tacticians loadout screen showing untranslated (English-only) text.
- Fixed some in-progress cosmetic category titles and item names showing in English regardless of your language setting.
- Fixed a matchmaking issue that could cause you to face the same opponent two rounds in a row.
- Fixed combat sometimes failing to end properly when Gnar knocked a Krug off the board.
- Fixed Little Legend finisher sound effects continuing to play even after turning Global Volume/SFX down to 0.
- Fixed the scoreboard constantly shifting position when purchasing Charms.
- Fixed a bug preventing players from opening Settings
- Fixed overlapping music tracks playing at the same time.
- Improved Kennen's AOE visual effects so they scale better on lower graphics settings.
- Improvements to Performance Mode for lower-spec devices to help maintain frame rate.
- Fixed some load time related issues.
- Fixed several minor memory leak sources.
ENCHANTED WILDS RELEASE PERFORMANCE NOTES
Patch 18.1 is our first foray into the Enchanted Wilds on live with our transition from Hextech to Unreal. With the new engine, it's taking time for us to get up to speed, reach parity, and eventually, accelerate into the full potential of our new engine. With that in mind, there are going to be some very noticeable differences between set 17 and 18 that we are actively working to close the gap on.
- Bugs: With a new set going live, there are always a few bugs to be found with the millions of games occurring in just the opening hours of a set. With a new engine, we expect that few to be more than usual, but as with PBE, we're actively working on fixing them, so as always please report any bugs you come across using community social spaces, support tickets, or the client.
- Loading Times: Upon launch, loading into Enchanted Wilds will take longer than normal. We thank you for your patience during these load screens, and we are working on the back-end to reduce them.
- Pings and Mini-map: You may notice that the mini-map is gone, and with it, pings are MIA. With the minimap gone, we still want to preserve the strategic (or humorous) communications from Pings, so we're taking Pings into the shop to rework them into a social tool that's not bound to the minimap. This will take some time and won't be ready on release, but we'll ping you when we've got a clearer understanding of their release timing.
- Friend spectate on Live is something that we know is important for community super-contributors, community events, and just hanging out with your pals. It’s something we will not have on launch, but is on the docket to release long-term with the intention of a better spectator experience overall.
- Patch Size: 18.1 is going to be big on the data size side of things, and the game side of things—it is a new set… Expect future patches to be smaller in size after our initial release.
- Finishers: As we port our entire catalogue of Tacticians, Arenas, Booms, and Emotes over to Unreal, the trickiest aspect of our transition has been bringing over Finishers. As a temporary solution to speed up this process, we’re displaying Finishers as a video rather than in engine. Until Finishers are rebuilt in engine, they’ll be performed on River Sprites.
- Cosmetics: Migrating all our cosmetics over from Hextech to Unreal is going to take some time. Each patch we plan on adding more and more cosmetics until we’ve achieved parity. For a detailed list of the Cosmetics available on release, please see the section at the end of these notes.
TFT MINIMUM SPECS
We're keeping our minimum specifications fairly similar on Mobile, with the exception of iOS 2GB & Android 2/3 GB devices, which make up a pretty small portion of global devices with TFT installed. As for PC, our minimum specifications are Windows 10 (Version 19041+), DirectX11 (Feature Level 4.3), and Shader Model 5.
VICTORIOUS LUMIE
SYSTEMS
SET MECHANIC: WISPS
For a detailed dive into Wisps mechanic make sure you check out the Enchanted Wilds Overview. For now, here are some highlights.
- Wisps are split into 7 Categories (Champion, Combat, Misc, Shop, Gold/XP, Risky, Item). These categories have distinct coloring and icons to make rolling down and scouting as their icon will appear by a player's Tactician HP bar upon purchase.
- Wisps can only be purchased during the planning phase. After the planning phase, the Wisp will be whisked away, revealing the unit that was hiding behind it.
- Wisps appear in every other shop.
- After stage 5, every other Wisp is guaranteed to be a Combat Wisp.
CAROUSEL
- The Carousel has returned!
- Carousel now has a chance to contain more champions and/or champions with a higher costs than normal.
TARGETING
In hextech, units were hardcoded to retarget after being CC'd (stunned, knocked-up), targeting the closest enemy to them. This meant if a backliner was hit by an AOE stun, they'd retarget whoever is closest to them'bad luck if you're an assassin that's snuck into the backline. With Set 18, we're able to do away with this awkward retargeting as CC will no longer be accompanied by target amnesia.
- Units will no longer retarget after returning from Crowd Control.
PVE LOOT
Pro-tip: You still shouldn't miss loot at Stage 4-7.
- Missed loot from Stage 4-7, or later PVE rounds, can now overflow to the next PVE round.
OPENING ENCOUNTERS
We're removing a few Opening Encounters that were too warping, while adding some more standard-style Encounters to keep lower impact variance varied. We've played with high and low impact Opening Encounters for a while now, and, especially in a set like 18, there doesn't need to be such extreme highs in variance with this system, as much of the game to game variance comes instead from Wisps, Augments, Item distribution, and what units you see in the shop.
- New Encounters:
- Completed Item Anvil Start: All players start with a Completed Item Anvil.
- Reroll Subscription: Gain rerolls at the start of each stage.
- Item Forge: All players start with 2 Completed Item Anvils.
- Removed Encounters:
- Loot Subscription
- Artifact Anvil
- Reroll Start
LARGE CHANGES
3RD PARTY FRIENDS
There's always so much to cover with a new set! Good thing we have plenty of friends who're more than willing to lend a helping hand with things like comp guides, pretty cheat sheets, and more!
AUGMENT CYCLING: REMOVED
The following Augments are lost in space.
- AFK
- At What Cost
- Aura Farming
- Blood Offering
- Calculated Loss
- Charge Transfer I
- Charge Transfer II
- Climb The Ladder I
- Climb The Ladder II
- Construct-A-Companion
- Cosmic Restart
- Crash Test Dummies
- Exiles I
- Exiles II
- Feed the Flames
- Forward Thinking
- Heavy Is the Crown
- Kahunahuna
- Know Your Enemy
- Little Buddies
- Lunch Money
- On a Roll
- ReinFOURcement
- Restart Mission
- Risky Moves
- Savings Account
- Second Wind
- Second Wind II
- Side Effects
- Subscription Service
- Sunfire Board
- Tiniest Titan
- Tiny Titans
- Tiny, but Deadly
- Trifecta I
- Trifecta II
- Two Tanky
- Two Much Value
- Vampiric Vitality I
- Warlord's Honor
- Win Out
- Wise Spending
- You Have My Bow
RETURNING AUGMENTS
The following Augments have been reclaimed by the Wilds.
- Called Shot
- Caretaker's Favor
- Celestial Blessing
- Cooking Pot
- Coronation
- Silver Destiny
- Silver Destiny Plus
- Silver Destiny Plus Plus
- Gold Destiny
- Gold Destiny Plus
- Prismatic Destiny
- Prismatic Destiny Plus
- Hard Bargain
- Investment Strategy
- Kingslayer
- Know Your Enemy
- Max Build
- Mess Hall
- Pandora's Bench
- Precision and Grace
- Promised Protection
- Time Skip
- Young and Wild and Free
AUGMENTS ADJUSTED
Adjusting a few Augments to be ready for the new set.
For Augments Backline Blueprint / Frontline Foundation, we've made a tooltip adjustment to allow for easier use for champions like Diana in Backline Blueprint, whose last-listed trait is a tank trait, and Kog'Maw and Azir whose last-listed traits have no Emblems, but who have Invoker and Executioner respectively, which are valid Emblems.
We've renamed Challenger's Grace Renamed from Precision and Grace to prevent player confusion due to 'Precision' also being a keyword for ability crit.
Pandora's Bench now better reflects the actual likelihood of a champion getting rolled rather than independently rolling a champion without context of their available copies in the pool.
- Band of Thieves II Delay: 6 Player Combats ⇒ 5 Player Combats
- Backline Blueprint / Frontline Foundation: Tooltip updated to say 'class' instead of 'last-listed trait'.
- Birthday Reunion Rework: Gain a random 2-star 2-cost champion. When you reach Level 6, random component. When you reach Level 9, gain a random 2-star 5-cost champion.
- Bronze for Life I/II Damage Amp %: 2 ⇒ 2.5%
- Build-a-Bud Initial Gold: 10 ⇒ 6
- Buried Treasures II Num Rounds: 5 ⇒ 6
- Challenger's Grace Renamed from Precision and Grace
- Comeback Story Attack Speed Per Missing Player Health: 0.4% ⇒ 0.3%
- Healing Orbs Heal is now instant. Now looks at the allies within 3 hexes of the target and heals the lowest % health ally (rather than just nearest). Defaults to nearest if no one is within 3 hexes
- Forged in Strength Health Threshold: 30 ⇒ 35. Reward: 3 random Artifacts ⇒ 1 Artifact, 1 random completed item, 2 random components
- Going Long Immediate Gold: 16g ⇒ 10g
- Living Forge Rounds: 9 ⇒ 10
- Luxury Subscription Gold: 7 ⇒ 3
- Max Build Rework: Gain 10 free shop rerolls. When you reach level 9, gain 3 free shop rerolls and a Champion Duplicator.
- Money Hungry+ Initial Gold: 10 ⇒ 13
- Pandora's Bench Now is less likely to reroll 2-star copies of champions with few copies left in the pool.
- Slightly Magical Roll 6 Cashout: Spatula ⇒ random Emblem
RADIANT ITEMS
- Radiant Gargoyle Stoneplate Health: 300 ⇒ 400
- Radiant Hand of Justice AD/AP: 30 ⇒ 35
- Radiant Steadfast Heart Health: 600 ⇒ 500
RETURNING ARTIFACTS
Bringing back two forbidden Artifacts for some powerful combos.
- Forbidden Idol:
- Health: 400
- Mana Regen: 2
- Shields have 40% of their value converted to max Health instead.
- Manazane:
- Attack Damage: 15%
- Ability Power: 15%
- Mana Regen: 1
ADJUSTED ARTIFACTS
With a new set and roster, we're tuning our existing Artifacts to better match the kits of existing champions, while also making them more exciting through sharper power fantasies.
- Aegis of Dusk: MR Damage Percent: 15% ⇒ 18%
- Blighting Jewel:
- Base AP: 60% ⇒ 30%
- Mana gained at 0 MR: 2 ⇒ 4
- Dawncore:
- AD/AP: 15 ⇒ 20
- Mana Reduction Per Cast: 4% ⇒ 5%
- Minimum Mana: 10 ⇒ 15
- Mana Regen: 2 ⇒ 1
- Mana Reduction Per Cast: 10% ⇒ 5%
- Fishbones:
- Now grants +2 Range
- AD/AP: 50% ⇒ 25%
- Eternal Pact: Base AP: 40 ⇒ 35
- Hellfire's Hatchet:
- Base HP: 150 ⇒ 400
- Base AD: Removed
- AS gained from missing health: 1% ⇒ 1.5%
- Rapid Firecannon: Attack Speed: 65% ⇒ 55%
- Silvermere Dawn:
- Now Grants 30% Omnivamp
- AD: 140% ⇒ 125%
- Resists: 80 ⇒ 30
- Statikk Shiv:
- Lightning bounces: 4 ⇒ 6
- Base Damage: 30 ⇒ 15
- AP Lighting Damage: 50% ⇒ 35%
- Attack Speed: 50% ⇒ 40%
- Talisman of Ascension: NEW When Ascended gain 12 Mana Regen
- Titanic Hydra: % basic Attack Damage as Bonus Damage: 6% ⇒ 2%
- Wits End:
- Health: 400 ⇒ 300
- Bonus healing: 30% ⇒ 25%
- Bonus magic damage: 30/30/45/65/86/100 ⇒ 30/30/55/75/95/115
REMOVED ARTIFACTS
- Death's Defiance
- Hullcrusher
- Sniper's Focus
SPACE GODS
With Set 17, Space Gods, being playable alongside Enchanted Wilds, we've got a small balance update for the dominant Milio and the less dominant Twisted Fate, who currently has a 1 in 81 chance to lose to PvE'
- Twisted Fate: On Round 1-2 only, minimum roll is set to 5.
- Milio Mana: 0/30 ⇒ 0/40
ENCHANTED WILDS COSMETIC LOADOUTS
On launch, the following Cosmetics will be available. We will be adding more with subsequent patches.
ARENAS
- Stellar Planetarium
- Twilight Forest (Enchanted Forest)
- A Purrfect Plan
- Ao Shin's Summit Spa
- Arrowhead Arena
- Blackcliff Gorge
- Celebration of Tomorrow
- Chemtech Plaza
- Claw and Order
- Cloud Arena
- Court of Chaos Arena
- Crash Site Arena
- Dankest Dungeon
- Dawn of Progress
- Desert Path
- Destination
- Draconic Arena
- Dreadnova Arena
- Drifting Park Arena
- Fields of Justice
- Hiss-story in the Making
- Impressions of Water
- Innovation Avenue
- Jadebloom Oasis
- Journey's Beginning
- K/DA Practice Room
- Lunar Revel Balcony
- Lunar Revel Club Square
- Lunar Revel Docks
- Mountain Arena
- Ocean Arena
- Outset
- Path
- Pentakill: Backstage
- Pit Stop Arena
- Prancie's Retreat
- Realm of Harmony Arena
- Rift Arena
- Runic Arena
- Sanctum of Order Arena
- Sands of Shurima
- Shades of Sky
- Shimmerstone Fields
- Ship of Discovery
- Ship of Innovation
- Ship of Shadows
- Shisa's Study
- Sky-High Station
- Spaceship Arena
- Storm Rift Arena
- Summoners' Arena
- Threat Level: Nom
- Threat Level: Ok
- Threat Level: Tentacle
- Touch of the Void
- True Damage Sound Studio
- Whispers of Cave
- Zaun City Rooftop
- Default Arena
- Infernal Arena
- Black Hole Arena
- Cyber City Heights
- Dreams of Earth
- K.O. Coliseum
- Odyssey Yasuo Arena
- Supernova Arena
BOOMS
- CTRL-ALT-DELETE
- First Star Flurry
- Spice Ain't Nice
- Vine Whip
- Arcana Coil
- Bamboo Shoots
- Boba Blast
- Broom Boom
- Brush It Off
- Burn Bright Starlight
- Buzz Off!
- Chemtech Surprise
- Code Break
- Coin Rush
- Colorful Cannon
- Cosmeows Beam
- Cosmic Tracer
- Curtain Call
- Demolition Donut
- Dragon Float Splash
- Dragon Geyser
- Dragon Tempest
- Fans of a Feather
- Fireworks - Catseye
- Fireworks - Citrine
- Fireworks - Mint
- Fireworks - Obsidian
- Fireworks - Rainbow
- Fireworks - Rose Quartz
- Fireworks - Sapphire
- Fireworks - Tanzanite
- Golden Koi
- Guitar Smash
- Jackpot Chomper
- Judgement of Durand
- Justice Beam
- Kanmei Burst
- Localized Borealis
- Love Love Beam
- Matcha Blast
- Mighty Roar
- Mushroom Madness
- Neon Bike Slide
- Nimbus Cloud
- Nova Bomb
- Paper Pursuit
- Powder's Monkey Boom
- Rocket Punch
- Scritches
- Shadow Scrawl
- Soul Static
- Stamped Out
- Tidal Leaves
- Toxic Cloud
- Void Gate
- Your Ride is Here
- Zap Bolt
- Default Boom
- Ace in the Hole
- Arc of Ruin
- Beat Drop
- Blade of the Exile
- Buster Shot
- Cease and Desist
- Certain Death
- Command: Shockwave
- Crescendo
- Get Jinxed
- Jhin's Curtain Call
- Raging Ox
- Seismic Shard
- Smiteback!
- Soul Shackles
- Staff Drop
- Tangerine Burst
- Watch Out! Eep!
- Office The Darkin Blade
- Arcane Ace in the Hole
- Arcane Cease and Desist
- Battle Academia Death Lotus
- Cafe Cuties Shadow Surge
- Charm
- High Noon Enchanted Crystal Arrow
- K/DA ALL OUT Beat Drop
- Nightbringer Last Breath
- Pengu Cosplay Buster Shot
- Porcelain Final Spark
- PsyOps Thrill of the Hunt
- Spirit Blossom Fate Sealed
- Spirit Blossom Springs Aphelios
- T1 Command: Shockwave
- Prestige Dawnbringer Fate Sealed
TACTICIANS
- Akana Melisma
- Artiste Choncc
- Blepup
- Bounty Hunter Fenroar
- Choncc the Wise
- Cosmic Abyssia
- Doughcat
- Duckbill
- Lunar Beast Shisa
- Pompayena
- Pop Queen Melisma
- Prodigy Melisma
- Pulsefire Fenroar
- Rock'n'Roll Pompayena
- Shork
- Skyborn Fenroar
- Space Groove Bun Bun
- Star Guardian Astrovix
- Victorious Flutterbug
- Void Scuttle Crab
- Beatmaker Melisma
- Divine Brilliance Pengu
- Flutterbug
- Melisma
- Mushroom Sprite
- Ossia
- Pengu on the Terrace
- Pop Queen Ossia
- Prodigy Ossia
- Pumped Up Ossia
- Ruined Petalpy
- Soft-nosed Molediver
- Soloist Ossia
- True Ice Flutterbug
- Victorious Lumie
- Victorious Melisma
- Abyssia
- Apprentice Sprite
- Arcade QiQi
- Arcane Sprite
- Astrovix
- Azure Inktales Featherknight
- Bass Queen QiQi
- Beatmaker Ossia
- Beatmaker QiQi
- Bee Sprite
- Beevil Flutterbug
- Birthday Surprise Fuwa
- Blazebattle Molediver
- Boba Sprite
- Bunana Bun Bun
- Burno
- Cauldron Sprite
- Chaos Fuwa
- Chaos Sprite
- Chemtank Sprite
- Clumsy Molediver
- Corrupted Shisa
- Cuppy
- Darkspark Inktales Featherknight
- Dawnglow Silverwing
- Daystar Fuwa
- Demacian Silverwing
- Dowsie
- Dr. Shisa
- Eclipse Fuwa
- Egg Sprite
- Ember Inktales Featherknight
- Esports Pengu
- Eternal Hushtail
- Explorer Sprite
- Fae Hushtail
- Fenroar
- Firecracker Fuwa
- Firecracker Shisa
- Fresh-water Molediver
- Fuwa
- Galactic Destiny Shisa
- Galeborn Inktales Featherknight
- Gloop
- Gnarly Burno
- Golden Fenroar
- Grizzle
- Groovy QiQi
- Hardhitter Melisma
- Hardhitter QiQi
- Heroic Shisa
- Hextech QiQi
- High Noon Fenroar
- Ink Sprite
- iSprite
- Ixtali Flutterbug
- Jeweled Protector
- Kanmei Fenroar
- Kanmei Hushtail
- Last Wish Fuwa
- Legionnaire Flutterbug
- Littlest Shisa
- Lost Silverwing
- Lovestruck Fuwa
- Lucky Fuwa
- Lunar Revel Shisa
- Mech Pilot Shisa
- Mega Fan Sprite
- Mistberry Hushtail
- Monarch Hushtail
- Moontipped Hushtail
- Nightbringer Fenroar
- Nimblefoot
- Nixie
- Order Fuwa
- Order Sprite
- Pantomime Choncc
- Patissier Choncc
- Petalpy
- Piximander
- Plant Buddy Sprite
- Poggles
- Poro
- Potion Sprite
- Prodigy QiQi
- Pufflet
- Pulsefire QiQi
- QiQi
- Red Riding Bun Bun
- Reigning Protector
- River Sprite
- Ruined Pengu
- Sandbringer Flutterbug
- Sauna Sprite
- Scuba Sprite
- Scuttle
- Sentinel Flutterbug
- Serenity Sprite
- Shadow Beat Melisma
- Shadowgem Protector
- Skydance Molediver
- Skygem Protector
- Snow Cherry Silverwing
- Soloist QiQi
- Space Groove Sprite
- Sugarcone Gloop
- Sunborn Protector
- Sundrop Shisa
- Super Evil Sprite
- Super Scuttle
- Super Squad Sprite
- Superfan Sprite
- Supreme Emperor Shisa
- Sweet Treat Kapi
- Toxic Molediver
- Triumphant Protector
- Tropical Silverwing
- Tundra Furyhorn
- UFO Sprite
- URF Dowsie
- Verdant Fuwa
- Victorious Nixie
- Victorious Protector
- Victorious Raptors
- Watermelon Pufferfin
- Willowbark Abyssia
- Year of the Tiger Protector
- Chibi Lee Sin
- Chibi Sett
- Chibi Ekko
- Chibi Gwen
- Chibi Irelia
- Chibi Katarina
- Chibi Malphite
- Chibi Orianna
- Chibi Seraphine
- Chibi Soraka
- Chibi Vi
- Chibi Xayah
- Chibi Yone
- Chibi Zed
- Chibi Arcade Caitlyn
- Chibi Banana Soraka
- Chibi Battle Bunny Miss Fortune
- Chibi Blood Moon Aatrox
- Chibi Blood Moon Briar
- Chibi Crystal Rose Seraphine
- Chibi Dark Cosmic Lux
- Chibi Dragonmancer Ashe
- Chibi Dragonmancer Yasuo
- Chibi iBlitzcrank
- Chibi K/DA Superfan Neeko
- Chibi Office Aatrox
- Chibi PROJECT: Zed
- Chibi Space Groove Blitzcrank
- Chibi Star Guardian Akali
- Chibi Star Guardian Jinx
- Chibi Star Guardian Kai'Sa
- Chibi Star Guardian Syndra
- Fluft of Poros
- Chibi Dragon Trainer Tristana
- Chibi Firecracker Jinx
- Chibi Aether Wing Kayle
- Chibi Battle Academia Ezreal
- Chibi Battle Academia Katarina
- Chibi Battle Bat Xayah
- Chibi Cafe Cuties Annie
- Chibi Cafe Cuties Vex
- Chibi Cosmic Queen Ashe
- Chibi Dawnbringer Riven
- Chibi Guqin Sona
- Chibi High Noon Ashe
- Chibi K/DA ALL OUT Seraphine
- Chibi Mecha Malphite
- Chibi Mythmaker Zoe
- Chibi Porcelain Lux
- Chibi Spirit Blossom Orianna
- Chibi T1 Orianna
- Chibi T1 Yone
- Prestige Chibi Immortal Journey Shyvana
- Chibi Prestige Dragonmancer Yasuo
- Prestige Chibi Star Nemesis Morgana
- Prestige Chibi Blood Moon Miss Fortune
- Ahri Unbound
- Warwick Unbound
- Garen Unbound
- Vayne Unbound
- Chosen of the Wolf Katarina Unbound
- God-King Darius Unbound
- High Noon Lucian Unbound
- PsyOps Rengar Unbound
- Spirit Blossom Springs Aphelios Unbound
- Dark Star Mordekaiser Unbound
- High Noon Senna Unbound
- Blue Buff Emote (Blue Hearts You)
- Chibi Salary Man Aatrox Emote (Up and to the right)
- Chibi Soul Fighter Jinx Emote (What I'd do now?!)
- Coven Leblanc Emote (Scheming Sorceress)
- River Sprite (Mushroom Sprite) Emote (Make Room for Mush)
- Spirit Blossoms Springs Aphelios Emote (Sweat It Out)
- Verdant Wonder
